Elit to play:
Play to learn, learn to play. These are more game than literature--or more literature than game, depending on your point of view. My Princess Murderers (with geniwaite) has a game interface--kill another princess to get a text.
- Andy Campbell and Mez Breeze's #PRISOM is a Synthetic Reality Game where a player is set loose in a Glass City under infinite surveillance.
Jordan Magnuson Freedom BridgeA notgame for Korea. An interesting way to make a point.
- Paolo Pedercini Every Day the Same Dream.(2009). A nonverbal game that makes some serious points.
- Serge Bouchardon et al.The 12 Labors of the Internet User. Provides tasks for the modern day Hercules (2008).
- Jason Nelson's Between Treacherous Objects navigate texts between spaces such as the deathbed and the fridge. (2006) (game navigation)
- Stuart Moulthrop's Pax (2003) lets you click on a moving human and garner more text.
Andrew's Nio: An
interactive jazz piece. Move the pieces around to hear the music and
create your own sounds/phonemes of meaning.
- NOT WORKING: Terry Ford's Storyproblem: Move your mouse to control the speed and direction of the story as it unfolds. (Note this is a little difficult to manuever in).